Showing posts with label Update Notes. Show all posts
Showing posts with label Update Notes. Show all posts

Monday, 27 July 2020

In the treasure chest, you find... [rolls on the table]...

I had some difficulty with rendering the core rules to PDF. This was sue to a corrupted version of the sample quest map on page three.

I'd decided to make printable map sheets, and so used this opportunity to re-create this image from scratch, and re-render the book as a PDF.

There are no rules changes or wording changes. Literally, it's just the image and the specific file.

We've also updated the fancy and printer-destroying versions of the missing summary sheets, and the new blank mapping sheet.

Finally, we have double-spread (A3) foldable covers for every booklet.

Monday, 20 July 2020

Another expecition brings treasure from the dungeon foul

Bestiary Parts 12-14 have been updated to "text only" versions, but are ready to go!
We've updated Part 01 and Part 07.

Honestly expected that to take a LOT longer, given how long previous sections took, but I guess that practice makes perfect.

We also have an updated Book 00, and an updated Appendix I, as Slev had a bright idea.

While Slev has  had a further bright idea, this will, for now, take the back seat while the graphics for the Bestiary and Campaign 02 are sorted.

Friday, 17 July 2020

Beware, For Here Be Monsters!

I've just uploaded several Bestiary updates, and a Quest book!

Quest Book II - The Return of the Litchemaster has not had any graphical magic applied to it, and it still a play-test document, but there's enough material there to allow it to be played with some work.

When it comes to the Bestiary, the unfinished books have been uploaded in one of two states.

Parts 4-11 are "text only", that is, they need only the graphics and accompanying layout, but are otherwise ready.

Parts 12+ are currently "rough draft", which is literally my working notes. They can be parsed, but it's heavy going!

My next job is to update those remaining Bestiary parts to Text Only status, then I can get on with the missing graphics.

Wednesday, 13 April 2016

Casting the Scroll of Updating

Today we uploaded the play-test version of another classic Quest: The Eyes of Chaos.

Over the last month we've had a few updates. There's very little changed in the actual rules, but this should make things clearer.

The changes:

The Rules
Page 12: Movement rules clarified.

Appendix IV
Ransacking & Minor Treasure: Typo fixed

Appendix V
Random Events table:various point clarified, some others adjusted for ballence and/or to ensure they're always relevent.

Appendix X
Clarified Luck.

Wednesday, 9 March 2016

What's in the Treasure Chest?




The most popular question whenever I update the files is “What did you update?”

To be honest, a lot of the time I’m updating wording, spelling, and other errors, rather than changing anything as-such. A good example being in the Treasure Appendix, in which several melee weapons had the “Precision 2” ability, rather than the correct “Aim 2”. Similarly, I’ve updated the page layouts and corrected some page sizes, miss-formatted fonts, etc.

In terms of actual changes for the current edition, the Heroic Feats have been incorporated, and some of the training costs adjusted slightly. On top of that, we’ve made some tweaks on the Enemy Matrices (for better balance) and the Dungeon Generation charts (to make some things simpler and some things more interesting).

More relevantly, we’ve created a new value “Charisma” to act as a limit on hiring Henchmen. This means that the original “Fate” that determined three things (Cost of Living, Henchmen, and Fate points to spend), now only covers Fate Points to spend. Cost of Living is covered by fame, as it has been for a while.

Whichever we picked for the Henchmen limit caused problems, so we separated it out. This also allows some abilities to be more concisely worded, which is a nice bonus. The Quest Reward and Hero Creation tables have been updated to match, along with one item in the Treasure Appendix.